When you reach X amount of stamps you will get the reward on that row.
Rewards with a red border are mutually exclusive therefore you can only have one.
You can choose between that unlock or any of the previous red bordered unlocks.
Items not having a red border are available to all and wont be replaced by later items.
Example: At 13 stamps you can Choose between a Weapon+1, Insignia of Claws, Lvl 2 Spell scroll, Lvl 0 Spellwrought Tattoo, Elvenchain or Shield +1. If you do, you lose the item you have received from stamp 6.
Example: At 2 stamps you have the option to take 1 of the 3 items, these items you will keep alongside the new items from 9 stamps.
Each player has the option to notify the DM that they do not want to receive a stamp.
If your character has a flying speed from its origin, you can use it fully when you reach level 8.
Before this level, you must land at the end of your turn or you fall.
To be able to use firearms you need firearms proficiency. (e.g. Gunner feat / Artificer class. Firearms are not martial/other)
When you have a choice of items, you can choose which ones you want to take with you per session. this is stated on your sheet prior to import/start of the session
Choose one of the following items that you take with you: Acid (2 vials), Alchemist's Fire (1 flask), Holy Water (2 flasks).
Then you can decide per session which of the 3 you will take with you and put on your sheet (add multiple not allowed)
Weave essence is an energy that replaces spell component costs. Each adventurer starts with a certain amount of it, determined by the progression table. This amount cannot be shared. Spells that consume components, consume weave instead
eg. revivify costs 300 weave essence instead of a diamond worth 300 gold. Spells that don't consume their components (such as Identify) can always be cast.
Spells which last multiple days can be cast before you go on an adventure so you have all spell slots available at the start of the session. (Mentioned up front required, depending on relevance of the spell)
Arcane Lock, Clone (at metropolis), Contingency, Continual Flame, Create Homunculus, Drawmij's Instant Summons, Find Familiar, Find (Greater) Steed, Illusory Script, Leomund's Secret Chest, Magic Mouth, Programmed Illusion, Word of Recall (metropolis),
These are all spells allowed for FF to be cast outside of/before an adventure.
(If these spells use weave it is substracted from your sessions amount)
Features with a usage restriction, permanent consequences (eg. Wish) or long cooldowns (e.g Divine Intervention) may be tracked by individual GMs at their discretion.
Scribing Spells for Wizards: On every even level in the wizard class, you can add an additional spell to your spellbook as if you had scribed it.
On uneven levels in the wizard class, if you are a savant (second level arcane tradition), you can add a spell of the school associated with your arcane tradition. (note: You must still follow the normal rules for spell preparation)
Book of Ancient Secrets Invocation: You can add a number of rituals to your book of shadows equal to half your warlock level (rounded up).
Ritual Caster Feat: You can add a number of rituals from 1 chosen class to your ritual book equal to half your level (rounded up).
Tokens of the departed (Soul Trinkets): You can start a session with half your proficiency bonus amount of Soul Trinkets (rounded up).
Wraps of Unarmed Prowess: Count as Weapon+X and can be chosen.
Poisoner Feat: A character with the Poisoner feat has a number of doses of potent poison equal to their proficiency bonus at the start of a session. They can't create any more during the session, unless the GM allows it.
One time use. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible.
Casting the spell by reading the scroll requires the spell's normal casting time.
A Spell Scroll can contain an upcasted spell.
This magic tattoo contains a single spell. You can cast its spell, requiring no material components. Once the spell ends (0 uses), the tattoo vanishes from your skin.
Option 1: Immediate Reward
Receive the Artifact immediately. You cannot request a personal Artifact Quest from a GM.
Option 2: Artifact Quest
Request a GM to prepare a personal Artifact Quest. After successfully completing the quest, you receive the Artifact.
Adze of Annam
Akmon, Hammer of Purphoros (Piety 50, you can choose to worship a forge god other than Purphoros to avoid the detrimental properties)
Axe of the Dwarvish Lords
Baba Yaga's Mortar and Pestle
Baba Yaga's Pestle
Bigby's Beneficent Bracelet
Blade of Avernus
Book of Exalted Deeds
Book of Vile Darkness
Book of Vile Darkness (Variant)
Crook of Rao
Dekella, Bident of Thassa (Piety 50, you can choose to worship a god of the sea other than Thassa to avoid the detrimental properties)
Demonomicon of Iggwilv
Draakhorn
Ephixis, Bow of Nylea (Piety 25, you can choose to worship a god of nature other than Nylea to avoid the detrimental property)
Eye of Vecna
Hand of Vecna
Helm of Perfect Potential
Khrusor, Spear of Heliod (Piety 50, you can choose to worship a god of light other than Heliod to avoid the detrimental properties)
Luba's Tarokka of Souls
Mastix, Whip of Erebos (Piety 50, you can choose to worship a god of death other than Mastix to avoid the detrimental properties)
Ring of Winter
Staff of the Forgotten One
Sword of Kas
Sword of Zariel
Wand of Orcus
Wyrmskull Throne
Instead of choosing an Artifact from the available options, you may request a very rare or lower rarity item. If deemed balanced, it will be added to the list of items that may be chosen as an Artifact. A quest may also be requested, but is not required. Consumables, including but not limited to potions and spell scrolls, are not permitted.
In de toekomst zullen deze beslissingen gemaakt worden door een team GMs. Als jij een FF-GM bent, en mee wil beslissen met welke very rare of lower rarity items zijn toegestaan als Artifact, stuur Martijn dan een bericht.
Karakters die op het moment al een Artifact hebben, of al een Artifact hebben aangevraagd, mogen met terugwerkende kracht nog vragen om een very rare of lower rarity item in plaats van hun Artifact. Als het desbetreffende item wordt toegestaan, mag het karakter hun Artifact omruilen met de nieuwe optie. Wij staan NIET toe dat karakters altijd Artifacts mogen switchen.
One second Manual or Tome (from stamp 57). Must be different than the one chosen at stamp 57
Abracadabrus very rare
Bracers of Celerity rare, requires attunement
Knave's Eye Patch rare, required attunement
When you miss with a melee weapon attack, you can choose to hit instead. Once you use this boon, you can't use it again until you finish a short rest.
You can bypass the damage resistances of any creature.
You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can't use it again until you finish a long rest.
You have immunity to fire damage. You can also cast Burning Hands (save DC 15) at will, without using a spell slot or any components.
As an action, you can cast the Misty Step spell, without using a spell slot or any components. Once you do so, you can't use this boon again until you finish a short rest.
You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest.
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction.
When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a d10 and apply the result as a bonus or penalty to the roll. Once you use this boon, you can't use it again until you finish a short rest.
You have advantage on saving throws against spells and other magical effects.
You gain proficiency in all skills.
You have immunity to lightning and thunder damage. You can also cast Thunderwave (save DC 15) at will, without using a spell slot or any components.
Your hit point maximum increases by 40.
You can give yourself a +20 bonus to a ranged attack roll you make. Once you use this boon, you can't use it again until you finish a short rest.
Your walking speed increases by 30 feet. In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can't do so again until you finish a short rest.
You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind.
You gain one 9th-level spell slot, provided that you already have one.
You are immune to all diseases and poisons, and you have advantage on Constitution saving throws.
Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot.
You have truesight out to a range of 60 feet.
You stop aging. You are immune to any effect that would age you, and you can't die from old age.
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the Plane Shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can't use it again until you finish a short rest.
You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you can't use this boon again until you finish a long rest.
You gain a +10 bonus to Dexterity (Stealth) checks, and you can't be detected or targeted by divination magic, including scrying sensors.
When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a short rest.
Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell's casting time is now 1 bonus action for you.