⚒ Progression Table ⚒
Stamp
Level
Healing Supplies
Armor
Mounts & Barding
Weave
🠋 D-Tier Explorer 🠋
1 Potion of healing
(2d4+2)
Starting Equipment
Light Leather

Medium Scale Mail

Heavy Chain Mail

(or lower)
Druids have a
non-metal variant
None

Mounts Mule Mastiff Draft Horse
200 Weave
0
Weapons and adventuring gear from the compendium with a maximum individual value of 25G
(no consumables such as potions).
1
Roll on the Explorer Loot table
2
Choose one of the following items that you take with you: Oil (2 flasks) / Ball Bearings (1 bag) / Caltrops (bag of 20)
3
Full access to all (artisan's) tools and kits. (including Healer's Kit)
Weapons, ammunition and adventuring gear from the compendium with a maximum individual value of 50G (no consumables such as potions).
4
5
From here on you are allowed to use the feats: Polearm Master and Crossbow Expert.
6
Moon-Touched Weapon
Lvl 1 Spell Scroll
Lvl 0 Spellwrought Tattoo (Cantrip 2 uses)
Armor of Gleaming
7
Weapons, ammunition and adventuring gear from the compendium with a maximum individual value of 100G (no consumables such as potions).
Pistol (1d10) or Musket (1d12) may be chosen if you have firearms proficiency. (excluded from the 100G limit above)
Stamp
Level
Healing Supplies
Armor
Mounts & Barding
Weave
🠋 C-Tier Traveler 🠋
1 Greater potion of healing
(4d4+4)
Light Studded Leather

Medium Breastplate

Heavy Splint Armor

(or lower)
Druids have a non-metal variant

Mounts Mule Mastiff Draft Horse Riding Horse
300 Weave
500 Weave
1000 Weave
8
Roll on the Traveler Loot table
9
Choose one of the following items that you take with you: Acid (2 vials), Alchemist's Fire (1 flask), Holy Water (2 flasks).
10
11
From here on you are allowed to use the feats: Great Weapon Master and Sharpshooter.
12
13
Weapon+1
Insignia of Claws
Lvl 2 Spell Scroll
Lvl 0 Spellwrought Tattoo
(Cantrip 4 uses)
Elvenchain
Shield+1
14
15
16
17
Racial flying without limitations
18
1x Weapon+1
1x Moontouched Weapon
Lvl 2 Spell Scroll
Lvl 1 Spell Scroll
Lvl 1 Spellwrought Tattoo
Mithral Armor
19
20
Stamp
Level
Healing Supplies
Armor
Mounts & Barding
Weave
🠋 B-Tier Adventurer 🠋
1 Greater potion of healing
(4d4+4)
1 Greater potion of healing
(4d4+4)

1 Potion of healing
(2d4+2)
Light Studded Leather

Medium Half-Plate

Heavy Plate

(or lower)
Druids have a non-metal variant
Barding Chain-Mail

Mounts Mule Mastiff Draft Horse Riding Horse Warhorse
1200 Weave
1400 Weave
1600 Weave
1800 Weave
21
Roll on the Adventurer Loot table
22
1x Vicious Weapon+1
2x Lvl 2 Spell Scrolls
Lvl 1 Spellwrought Tattoo
Lvl 0 Spellwrought Tattoo (Cantrip 4 uses)
Armor+1
any normal
Glamoured Studded Leather
23
24
25
26
2x Weapon+1
Lvl 3 Spell Scrolls
2x Lvl 1 Spellwrought tattoo
Adamantine Armor
27
28
Free choice of any one additional item from the Explorer table. (Items with ⛒ are excluded)
29
30
31
Choose one of the following items that you take with you: Sending Stones (1 pair), Truth Serum (1 vial), Bomb (1)
32
1x Vicious Weapon+1
1x Weapon+1
Lvl 3 Spell Scroll
Lvl 1 Spell Scroll
Lvl 2 Spellwrought Tattoo
Lvl 0 Spellwrought Tattoo (Cantrip 4 uses)
Mithral Armor+1
33
34
35
36
Choose out of ten types of Lanterns of Tracking:
Choose one type of creature from the list you want to track
Stamp
Level
Healing Supplies
Armor
Mounts & Barding
Weave
🠋 A-Tier Veteran 🠋
2 Greater potion of healing
(4d4+4)
1 Superior potion of healing
(8d4+8)

1 Greater potion of healing
(4d4+4)
Unarmored Bracers of Defense

Light Studded Leather

Medium Half-Plate

Heavy Plate

(or lower)
Druids have a non-metal variant
Barding Chain-Mail

Mounts Mule Mastiff Draft Horse Riding Horse Warhorse Rhinoceros
Barding Chain-Mail

Mounts Mule Mastiff Draft Horse Riding Horse Warhorse Rhinoceros Elephant
2000 Weave
2500 Weave
3000 Weave
5000 Weave
37
Roll on the Veteran Loot table
38
39

One Uncommon (+1) class specific Item:

Artificer: All-Purpose-Tool +1
Bard: Rytm-Maker's Drum +1
Cleric: Amulet of the Devout +1
Druid: Moon Sickle +1
Monk: Dragonhide Belt +1
Paladin: Amulet of the Devout +1
Ranger: Moon Sickle +1
Sorcerer: Bloodwell Vial +1
Warlock: Rod of the Pact Keeper +1
Wizard: Arcane Grimoire +1
Other: Cloak of Protection OR Stone of Good Luck.
40
Weapon+2
Lvl 3 Spell Scroll
Lvl 2 Spell Scroll
Lvl 2 Spellwrought Tattoo
Lvl 1 Spellwrought Tattoo
Serpent Scale Armor
41
42
43
44
1x Weapon+2
1x Weapon+1
Eldricth Claw Tattoo
Lvl 4 Spell Scroll
Lvl 1 Spell Scroll
Lvl 3 Spellwrought Tattoo
Lvl 0 Spellwrought Tattoo (Cantrip 5 uses)
Adamantine armor +1
Shield +2
45
46
47
48
1x Vicious Weapon+2
Lvl 4 Spell Scroll
Lvl 1 Spell Scroll
Lvl 3 Spellwrought Tattoo
Lvl 1 Spellwrought Tattoo
Armor+2
any normal
49
50
Free choice of any one additional item from the Traveler table. (Items with ⛒ are excluded)
51
52
Stamp
Level
Healing Supplies
Armor
Mounts & Barding
Weave
🠋 S-Tier Grandmaster 🠋
2 Superior potion of healing
(8d4+8)
Unarmored Bracers of Defense

Light Studded Leather

Medium Half-Plate

Heavy Plate

(or lower)
Druids have a non-metal variant
Barding Chain-Mail

Mounts Mule Mastiff Draft Horse Riding Horse Warhorse Rhinoceros Elephant
Barding Plate

Mounts Mule Mastiff Draft Horse Riding Horse Warhorse Rhinoceros Elephant
10000 Weave
15000 Weave
17500 Weave
25000 Weave
53
Roll on the Grandmaster Loot Table Advice: Artifact Quest (61 stamps). Contact your preferred GM, as preparation may take longer.
54
1x Weapon+3
2x Weapon+2
Lvl 5 Spell Scroll
Lvl 2 Spell Scroll
Lvl 1 & 3 Spellwrought Tattoo
Lvl 0 Spellwrought Tattoo (Cantrip 6 uses)
Dwarven Plate
OR
Glamoured Studded Leather+2
Shield+3
OR
Serpent Scale Armor+1
55
56
57

Choose 1 from the following items:

Manual of Gainful Exercise, Manual of Quickness of Action, Manual of Bodily Health, Tome of Clear Thought, Tome of Understanding, Tome of Leadership and Influence
58
59
60
61
Choose an Artifact, complete an optional quest for an Artifact, or choose any one additional Loot Table item. (Items with ⛒ are excluded)
62
63
64
Free choice of any one additional item from the Adventurer table. (Items with ⛒ are excluded)
65
66
Necklace of the Metropolis: You will get the Lucky feat (1 luck point)
68
You get to choose one epic boon.
72
You get to choose one additional epic boon.
76+
From 76 stamps and every 4th stamp after, you can choose to reroll one loot table roll. (80, 84, 88, ...)

Progression options:

When you reach X amount of stamps you will get the reward on that row.

Rewards with a red border are mutually exclusive therefore you can only have one.

You can choose between that unlock or any of the previous red bordered unlocks.

Items not having a red border are available to all and wont be replaced by later items.

Example: At 13 stamps you can Choose between a Weapon+1, Insignia of Claws, Lvl 2 Spell scroll, Lvl 0 Spellwrought Tattoo, Elvenchain or Shield +1. If you do, you lose the item you have received from stamp 6.

Example: At 2 stamps you have the option to take 1 of the 3 items, these items you will keep alongside the new items from 9 stamps.

Keep current amount of stamps:

Each player has the option to notify the DM that they do not want to receive a stamp.

Flying:

If your character has a flying speed from its origin, you can use it fully when you reach level 8.

Before this level, you must land at the end of your turn or you fall.


Firearms:

To be able to use firearms you need firearms proficiency. (e.g. Gunner feat / Artificer class. Firearms are not martial/other)

Bring items to a session:

When you have a choice of items, you can choose which ones you want to take with you per session. this is stated on your sheet prior to import/start of the session


Choose one of the following items that you take with you: Acid (2 vials), Alchemist's Fire (1 flask), Holy Water (2 flasks).

Then you can decide per session which of the 3 you will take with you and put on your sheet (add multiple not allowed)

Weave essence:

Weave essence is an energy that replaces spell component costs. Each adventurer starts with a certain amount of it, determined by the progression table. This amount cannot be shared. Spells that consume components, consume weave instead


eg. revivify costs 300 weave essence instead of a diamond worth 300 gold. Spells that don't consume their components (such as Identify) can always be cast.

Spells/Features before adventuring

Spells which last multiple days can be cast before you go on an adventure so you have all spell slots available at the start of the session. (Mentioned up front required, depending on relevance of the spell)

Arcane Lock, Clone (at metropolis), Contingency, Continual Flame, Create Homunculus, Drawmij's Instant Summons, Find Familiar, Find (Greater) Steed, Illusory Script, Leomund's Secret Chest, Magic Mouth, Programmed Illusion, Word of Recall (metropolis),


These are all spells allowed for FF to be cast outside of/before an adventure.

(If these spells use weave it is substracted from your sessions amount)


Features with a usage restriction, permanent consequences (eg. Wish) or long cooldowns (e.g Divine Intervention) may be tracked by individual GMs at their discretion.

Scribing Spells for Wizards: On every even level in the wizard class, you can add an additional spell to your spellbook as if you had scribed it.

On uneven levels in the wizard class, if you are a savant (second level arcane tradition), you can add a spell of the school associated with your arcane tradition. (note: You must still follow the normal rules for spell preparation)

Book of Ancient Secrets Invocation: You can add a number of rituals to your book of shadows equal to half your warlock level (rounded up).

Ritual Caster Feat: You can add a number of rituals from 1 chosen class to your ritual book equal to half your level (rounded up).

Tokens of the departed (Soul Trinkets): You can start a session with half your proficiency bonus amount of Soul Trinkets (rounded up).

Wraps of Unarmed Prowess: Count as Weapon+X and can be chosen.

Poisoner Feat: A character with the Poisoner feat has a number of doses of potent poison equal to their proficiency bonus at the start of a session. They can't create any more during the session, unless the GM allows it.

Spell Scrolls:

One time use. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible.

Casting the spell by reading the scroll requires the spell's normal casting time.

A Spell Scroll can contain an upcasted spell.

Spellwrought Tattoos:

This magic tattoo contains a single spell. You can cast its spell, requiring no material components. Once the spell ends (0 uses), the tattoo vanishes from your skin.

Artifacts

  • Choose 1 Artifact from this list.
  • Choose how to obtain it.

Option 1: Immediate Reward

Receive the Artifact immediately. You cannot request a personal Artifact Quest from a GM.

Option 2: Artifact Quest

Request a GM to prepare a personal Artifact Quest. After successfully completing the quest, you receive the Artifact.

  • Artifact Quests may require additional GM preparation time. While waiting, you will not receive an item.
  • Roll Beneficial/Detrimental Properties in the Metropole B A S-tier, a GM will add the results to your character sheet.

Any of the following items. (When publicly rolling for random properties, any consumable options are to be rerolled.)

Adze of Annam

Akmon, Hammer of Purphoros (Piety 50, you can choose to worship a forge god other than Purphoros to avoid the detrimental properties)

Axe of the Dwarvish Lords

Baba Yaga's Mortar and Pestle

Baba Yaga's Pestle

Bigby's Beneficent Bracelet

Blade of Avernus

Book of Exalted Deeds

Book of Vile Darkness

Book of Vile Darkness (Variant)

Crook of Rao

Dekella, Bident of Thassa (Piety 50, you can choose to worship a god of the sea other than Thassa to avoid the detrimental properties)

Demonomicon of Iggwilv

Draakhorn

Ephixis, Bow of Nylea (Piety 25, you can choose to worship a god of nature other than Nylea to avoid the detrimental property)

Eye of Vecna

Hand of Vecna

Helm of Perfect Potential

Khrusor, Spear of Heliod (Piety 50, you can choose to worship a god of light other than Heliod to avoid the detrimental properties)

Luba's Tarokka of Souls

Mastix, Whip of Erebos (Piety 50, you can choose to worship a god of death other than Mastix to avoid the detrimental properties)

Ring of Winter

Staff of the Forgotten One

Sword of Kas

Sword of Zariel

Wand of Orcus

Wyrmskull Throne

Artifact Alternative

Instead of choosing an Artifact from the available options, you may request a very rare or lower rarity item. If deemed balanced, it will be added to the list of items that may be chosen as an Artifact. A quest may also be requested, but is not required. Consumables, including but not limited to potions and spell scrolls, are not permitted.

In de toekomst zullen deze beslissingen gemaakt worden door een team GMs. Als jij een FF-GM bent, en mee wil beslissen met welke very rare of lower rarity items zijn toegestaan als Artifact, stuur Martijn dan een bericht.

Karakters die op het moment al een Artifact hebben, of al een Artifact hebben aangevraagd, mogen met terugwerkende kracht nog vragen om een very rare of lower rarity item in plaats van hun Artifact. Als het desbetreffende item wordt toegestaan, mag het karakter hun Artifact omruilen met de nieuwe optie. Wij staan NIET toe dat karakters altijd Artifacts mogen switchen.

Added Items

One second Manual or Tome (from stamp 57). Must be different than the one chosen at stamp 57

Abracadabrus very rare

Bracers of Celerity rare, requires attunement

Knave's Eye Patch rare, required attunement


*Arrow(ammo) of Slaying can be other types when mentioned at the start of the session.
Items with ⛒ are excluded to choose as an option when you reached 28, 50 ,61, 64 stamps
⛯ Epic Boons ⛯

Boon of Combat Prowess

When you miss with a melee weapon attack, you can choose to hit instead. Once you use this boon, you can't use it again until you finish a short rest.

Boon of Irresistible Offense

You can bypass the damage resistances of any creature.

Boon of Recovery

You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can't use it again until you finish a long rest.

Boon of the Fire Soul

You have immunity to fire damage. You can also cast Burning Hands (save DC 15) at will, without using a spell slot or any components.

Boon of Dimensional Travel

As an action, you can cast the Misty Step spell, without using a spell slot or any components. Once you do so, you can't use this boon again until you finish a short rest.

Boon of Luck

You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest.

Boon of Resilience

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.

Boon of the Night Spirit

While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction.

Boon of Fate

When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a d10 and apply the result as a bonus or penalty to the roll. Once you use this boon, you can't use it again until you finish a short rest.

Boon of Magic Resistance

You have advantage on saving throws against spells and other magical effects.

Boon of Skill Proficiency

You gain proficiency in all skills.

Boon of the Stormborn

You have immunity to lightning and thunder damage. You can also cast Thunderwave (save DC 15) at will, without using a spell slot or any components.

Boon of Fortitude

Your hit point maximum increases by 40.

Boon of Peerless Aim

You can give yourself a +20 bonus to a ranged attack roll you make. Once you use this boon, you can't use it again until you finish a short rest.

Boon of Speed

Your walking speed increases by 30 feet. In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can't do so again until you finish a short rest.

Boon of the Unfettered

You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind.

Boon of High Magic

You gain one 9th-level spell slot, provided that you already have one.

Boon of Perfect Health

You are immune to all diseases and poisons, and you have advantage on Constitution saving throws.

Boon of Spell Mastery

Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot.

Boon of Truesight

You have truesight out to a range of 60 feet.

Boon of Immortality

You stop aging. You are immune to any effect that would age you, and you can't die from old age.

Boon of Planar Travel

When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the Plane Shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can't use it again until you finish a short rest.

Boon of Spell Recall

You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you can't use this boon again until you finish a long rest.

Boon of Undetectability

You gain a +10 bonus to Dexterity (Stealth) checks, and you can't be detected or targeted by divination magic, including scrying sensors.

Boon of Invincibility

When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a short rest.

Boon of Quick Casting

Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell's casting time is now 1 bonus action for you.